War Room
Multi-agent war room for brainstorming, system design, architecture review, product specs, business strategy, or any complex problem. Use when a user wants to run a structured multi-agent session with
Multi-agent war room for brainstorming, system design, architecture review, product specs, business strategy, or any complex problem. Use when a user wants to run a structured multi-agent session with
Real data. Real impact.
Growing
Developers
Per week
Open source
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A methodology for running multi-agent brainstorming and execution sessions. Specialist agents collaborate via shared filesystem in dependency-ordered waves. A CHAOS agent (devil's advocate) shadows every wave. Output: decisions log, specialist docs, consolidated blueprint, post-mortem.
bash skills/war-room/scripts/init_war_room.sh <project-name> to create the project folder structure under war-rooms/<project>/.war-rooms/<project>/BRIEF.md with the project description, goals, constraints, and known risks.skills/war-room/references/dna-template.md → war-rooms/<project>/DNA.md. Customize if needed (add project-specific identity, owner name).war-rooms/<project>/artifacts/.war-rooms/<project>/lessons/.Full protocol details: wave-protocol.md
Before any spec work, identify the single riskiest assumption and test it with real work (code spike, prototype, market research, etc.). 30 min max. If it fails, pivot BEFORE spending tokens on detailed specs.
Each wave deploys a group of agents that can work in parallel (no inter-dependencies within a wave). Agents in later waves depend on earlier waves' outputs.
Planning a wave:
Each agent in a wave:
BRIEF.md, DNA.md, DECISIONS.md, and any prior agents' output foldersagents/<role>/ — their specs, findings, decisionsDECISIONS.md (their domain decisions), STATUS.md (their completion status)comms/ for cross-agent questions/challengesSpawning agents: Each agent is a subagent. Its system prompt includes:
DNA.md)Before launching each new wave, ask: "Has any fundamental assumption changed since the last wave?"
**VOIDED** in DECISIONS.md.CHAOS is not a separate wave — it shadows all waves. After each wave completes, CHAOS:
agents/chaos/challenges.md[C-ID] CHALLENGE to D### — attack — verdict (SURVIVE/WOUNDED/KILLED)CHAOS also writes counter-proposals when it sees a fundamentally better path.
One agent (or the orchestrator) merges all specialist outputs into a single blueprint:
agents/*/ outputsartifacts/<PROJECT>-BLUEPRINT.mdAfter consolidation, write
lessons/session-N-postmortem.md:
Not every project needs every role. Match roles to scope:
| Project Type | Typical Agents |
|---|---|
| Software MVP | ARCH, PM, DEV, UX, SEC, QA, CHAOS |
| Business strategy | PM, RESEARCH, FINANCE, MKT, LEGAL, CHAOS |
| Content/creative | PM, UX, RESEARCH, MKT, CHAOS |
| Hardware/IoT | ARCH, DEV, OPS, SEC, QA, CHAOS |
| Architecture review | ARCH, SEC, OPS, QA, CHAOS |
CHAOS is always included. It's the immune system.
Full role descriptions and briefing templates: agent-roles.md
All inter-agent communication uses the filesystem. Zero extra token cost.
| File | Purpose | Who writes |
|---|---|---|
| Project description and constraints | Orchestrator (you) |
| Shared mindset injected into all agents | Orchestrator (immutable during session) |
| Append-only decision log | Each agent (own domain only) |
| Agent completion status | Each agent |
| Blockers requiring orchestrator action | Any agent |
| Executive summary (updated after consolidation) | Orchestrator |
| Cross-agent messages and challenges | Any agent |
| Agent-specific outputs | Owning agent only |
[D###] OWNER — what was decided — why (1 sentence each)
Cap at ~25 decisions per session. More = scope too big, split the session. Only log decisions that constrain future work. Implementation details are not decisions.
FROM: {role} TO: {target} | ALL | LEAD TYPE: FINDING | QUESTION | DECISION | BLOCKER | UPDATE | CHALLENGE PRI: LOW | MED | HIGH | CRIT --- {content — max 200 words} --- FILES: [{paths}]
The war room doesn't stop at the blueprint. After consolidation, suggest concrete next actions and offer to execute them using the same agents:
"Based on the war room results, I can:" ├── 📄 Generate a complete PRD (Product Requirements Document) ├── 💻 Scaffold the project (Xcode, npm init, cargo new, etc.) ├── 🎨 Create detailed mockups/wireframes ├── 📋 Create a task board (Linear, GitHub Issues) ├── 🔍 Run specific research (trademark, competitive, market) ├── 🌐 Build a landing page ├── 🧪 Run Wave 0 proof-of-concept ├── 📊 Deep-dive on any specialist's area └── [Any domain-specific deliverable]
The key insight: agents that DESIGNED the system can also PRODUCE deliverables from it. The war room is a pipeline, not an event. Brainstorm → Plan → Build → Ship.
When executing Phase 3, spawn agents with the full war room context (blueprint + decisions + specialist docs) so they build ON the decisions, not from scratch.
The standard War Room builds UPWARD (from zero to product). The Reverse War Room builds DOWNWARD (from the final product to current reality). Use both together for maximum clarity.
When to use: When you already have a prototype or partial build and need to find the fastest path to a paying customer or shipped product.
Agents:
Key outputs:
Track record: First tested on KOSMO (Feb 8, 2026). Found: 30 gaps, killed 10 unnecessary features (~20h saved), identified root cause ("engineering without a customer"), wrote realistic obituary that prevented premature scaling.
The INTERCEPTOR is the War Room's interface and autonomy layer. It manages the session, communicates with the Operator, and never stops.
██ EXEC — Agents working. Processing. Shipping. ██ AWAIT — Blocked on OPERATOR decision. Presents options. Waits. ██ WATCH — All tasks complete or agents running. Sets cron auto-wake.
To maintain session continuity when agents are processing asynchronously:
This ensures the war room session remains responsive without requiring the operator to manually poll for results. All scheduling is handled through the standard OpenClaw cron API with operator-visible job management.
When the war room produces visual artifacts (images, diagrams, blueprints), present them to the operator using the platform's standard file viewer:
open command to display artifacts in the default viewer (Preview, Finder)xdg-open for the same purposeINTERCEPTOR communicates in terminal aesthetic:
When a decision requires the Operator:
The DNA is what makes the war room special. Every principle is a mandatory protocol — not decoration.
19 protocols across 4 pillars:
Full DNA template with all protocol formats: dna-template.md
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