Skillcraft — OpenClaw Skill Designer
An opinionated guide for creating OpenClaw skills. Focuses on OpenClaw-specific integration — message routing, cron scheduling, memory persistence, channel formatting, frontmatter gating — not generic programming advice.
Docs: https://docs.openclaw.ai/tools/skills · https://docs.openclaw.ai/tools/creating-skills
Model Notes
This skill is written for frontier-class models (Opus, Sonnet). If you're running a cheaper model and find a stage underspecified, expand it yourself — the design sequence is a scaffold, not a script. Cheaper models should:
- Read the pattern files in
{baseDir}/patterns/
more carefully before architecting
- Spend more time on Stage 2 (capability discovery) — enumerate OpenClaw features explicitly
- Be more methodical in Stage 4 (spec) — write out the full structure before implementing
- Consult https://docs.openclaw.ai when unsure about any OpenClaw feature
The Design Sequence
Stage 0: Inventory (Extraction Only)
Skip if building from scratch. Use when packaging existing functionality (scripts, TOOLS.md sections, conversation patterns, repeated instructions) into a skill.
Gather what exists, where it lives, what works, what's fragile. Then proceed to Stage 1.
Stage 1: Problem Understanding
Work through with the user:
- What does this skill do? (one sentence)
- When should it load? Example phrases, mid-task triggers, scheduled triggers
- What does success look like? Concrete outcomes per example
Stage 2: Capability Discovery
Generalisability
Ask early: Is this for your setup, or should it work on any OpenClaw instance?
| Choice | Implications |
|---|
| Universal | Generic paths, no local assumptions, ClawHub-ready |
| Particular | Can reference local skills, tools, workspace config |
Skill Synergy (Particular Only)
Scan
<available_skills>
from the system prompt for complementary capabilities. Read promising skills to understand composition opportunities.
OpenClaw Features
Review the docs with the skill's needs in mind. Think compositionally — OpenClaw's primitives combine in powerful ways. Key docs to check:
| Need | Doc |
|---|
| Messages | /concepts/messages
|
| Cron/scheduling | /automation/cron-jobs
|
| Subagents | /tools/subagents
|
| Browser | /tools/browser
|
| Canvas UI | /tools/ (canvas) |
| Node devices | /nodes/
|
| Slash commands | /tools/slash-commands
|
See
{baseDir}/patterns/composable-examples.md
for inspiration on combining these.
Stage 3: Architecture
Based on Stages 1–2, identify which patterns apply:
| If the skill... | Pattern |
|---|
| Wraps a CLI tool | {baseDir}/patterns/cli-wrapper.md
|
| Wraps a web API | {baseDir}/patterns/api-wrapper.md
|
| Monitors and notifies | {baseDir}/patterns/monitor.md
|
Load all that apply and synthesise. Most skills combine patterns.
Script vs. instructions split: Scripts handle deterministic mechanics (API calls, data gathering, file processing). SKILL.md instructions handle judgment (interpreting results, choosing approaches, composing output). The boundary is: could a less intelligent system do this reliably? If yes → script.
Stage 4: Design Specification
Present proposed architecture for user review:
- Skill structure — files and directories
- SKILL.md outline — sections and key content
- Components — scripts, modules, wrappers
- State — stateless, session-stateful, or persistent (and where it lives)
- OpenClaw integration — which features, how they interact
- Secrets — env vars, keychain, config file (document in setup section, never hardcode)
State locations:
<workspace>/memory/
— user-facing context
{baseDir}/state.json
— skill-internal state (travels with skill)
<workspace>/state/<skill>.json
— skill state in common workspace area
If extracting: include migration notes (what moves, what workspace files need updating).
Validate: Does it handle all Stage 1 examples? Any contradictions? Edge cases?
Iterate until the user is satisfied. This is where design problems surface cheaply.
Stage 5: Implementation
Default: same-session. Work through the spec with user review at each step. Reserve subagent handoff for complex script subcomponents only — SKILL.md and integration logic stay in the main session.
- Create skill directory + SKILL.md skeleton (frontmatter + sections)
- Scripts (if any) — get them working and tested
- SKILL.md body — complete instructions
- Test against Stage 1 examples
If extracting: update workspace files, clean up old locations, verify standalone operation.
Crafting the Frontmatter
The frontmatter determines discoverability and gating. Format follows the AgentSkills spec with OpenClaw extensions.
---
name: my-skill
description: [description optimised for discovery — see below]
homepage: https://github.com/user/repo # optional
metadata: {"openclaw":{"emoji":"🔧","requires":{"bins":["tool"],"env":["API_KEY"]},"primaryEnv":"API_KEY","install":[...]}}
---
Critical:
metadata
must be a
single-line JSON object (parser limitation).
Description — Write for Discovery
The description determines whether the skill gets loaded. Include:
- Core capability — what it does
- Trigger keywords — terms users would say
- Contexts — situations where it applies
Test: would the agent select this skill for each of your Stage 1 example phrases?
Frontmatter Keys
| Key | Purpose |
|---|
name
| Skill identifier (required) |
description
| Discovery text (required) |
homepage
| URL for docs/repo |
user-invocable
| true /false — expose as slash command (default: true) |
disable-model-invocation
| true /false — exclude from model prompt (default: false) |
command-dispatch
| tool — bypass model, dispatch directly to a tool |
command-tool
| Tool name for direct dispatch |
command-arg-mode
| raw — forward raw args to tool |
Metadata Gating
OpenClaw filters skills at load time using
metadata.openclaw
:
| Field | Effect |
|---|
always: true
| Skip all gates, always load |
emoji
| Display in macOS Skills UI |
os
| Platform filter (darwin , linux , win32 ) |
requires.bins
| All must exist on PATH |
requires.anyBins
| At least one must exist |
requires.env
| Env var must exist or be in config |
requires.config
| Config paths must be truthy |
primaryEnv
| Maps to skills.entries.<name>.apiKey
|
install
| Installer specs for auto-setup (brew/node/go/uv/download) |
Sandbox note:
requires.bins
checks the
host at load time. If sandboxed, the binary must also exist inside the container.
Token Budget
Each eligible skill adds ~97 chars + name + description + location path to the system prompt. Keep descriptions informative but not bloated — every character costs tokens on every turn.
Install Specs
"install": [
{"id": "brew", "kind": "brew", "formula": "tap/tool", "bins": ["tool"], "label": "Install via brew"},
{"id": "npm", "kind": "node", "package": "tool", "bins": ["tool"]},
{"id": "uv", "kind": "uv", "package": "tool", "bins": ["tool"]},
{"id": "go", "kind": "go", "package": "github.com/user/tool@latest", "bins": ["tool"]},
{"id": "dl", "kind": "download", "url": "https://...", "archive": "tar.gz"}
]
Path Conventions
| Token | Meaning |
|---|
{baseDir}
| This skill's directory (OpenClaw resolves at runtime) |
<workspace>/
| Agent's workspace root |
- Use
{baseDir}
for skill-internal references (scripts, state, patterns)
- Use
<workspace>/
for workspace files (TOOLS.md, memory/, etc.)
- Never hardcode absolute paths — workspaces are portable
- For subagent scenarios, include path context in the task description (sandbox mounts differ)
References
- Pattern files:
{baseDir}/patterns/
(cli-wrapper, api-wrapper, monitor, composable-examples)
- OpenClaw docs: https://docs.openclaw.ai/tools/skills
- ClawHub: https://clawhub.com