Pokemon Red
Play Pokemon Red autonomously via PyBoy emulator. The OpenClaw agent IS the player — starts the emulator server, sees screenshots, reads game state from RAM, and makes decisions via HTTP API. Use when
Play Pokemon Red autonomously via PyBoy emulator. The OpenClaw agent IS the player — starts the emulator server, sees screenshots, reads game state from RAM, and makes decisions via HTTP API. Use when
Real data. Real impact.
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You play Pokemon Red directly. No middleman script. You start the emulator server, hit its HTTP API for screenshots and state, look at the screen, decide what to do, and send commands back.
Clone the repo and install dependencies:
git clone https://github.com/drbarq/Pokemon-OpenClaw.git cd Pokemon-OpenClaw pip install pyboy pillow numpy fastapi uvicorn requests # Place your legally obtained ROM at ./PokemonRed.gb
Set
POKEMON_DIR to wherever you cloned the repo (default: ~/Code/pokemon-openclaw).
# Start emulator server (background process) cd $POKEMON_DIR && python scripts/emulator_server.py --save ready --port 3456
Every turn, do these in order:
curl -s http://localhost:3456/api/state curl -s http://localhost:3456/api/screenshot -o /tmp/pokemon_current.png
Then use the
image tool to look at the screenshot. Always look before acting.
Use navigate for travel — it BLOCKS until you arrive, hit a battle, or get stuck:
curl -s -X POST http://localhost:3456/api/navigate \ -H 'Content-Type: application/json' \ -d '{"destination": "Viridian City"}'
Navigate returns one of:
"status": "arrived" — you're there! Continue quest."status": "battle" — wild encounter interrupted. Fight it, then navigate again."status": "stuck" — couldn't reach destination. Try manual buttons or different route."status": "error" — unknown destination or no path. Check destinations list.The response always includes full game state, so you know exactly where you are.
Important: Navigate blocks — set a long timeout (60-120s) on the curl call.
Check available destinations first:
curl -s http://localhost:3456/api/destinations
Check which maps have pathfinding data:
curl -s http://localhost:3456/api/maps
Fall back to manual buttons only when:
# Move / interact curl -s -X POST http://localhost:3456/api/press \ -H 'Content-Type: application/json' \ -d '{"buttons": ["up","up","a"], "reasoning": "Walking to door"}'
Valid buttons:
up, down, left, right, a, b, start, select. Send 1-5 per turn.
a to open fight menu, a again for FIGHT, navigate to move, a to confirm, then mash a through animationsa, then down, right, a to select RUN, mash a through textin_battle, go againcurl -s http://localhost:3456/api/quest # Current objective curl -s -X POST http://localhost:3456/api/quest/complete \ -H 'Content-Type: application/json' \ -d '{"lesson": "Door is at x=12"}' # Advance step + save lesson
curl -s -X POST http://localhost:3456/api/command \ -H 'Content-Type: application/json' \ -d '{"command": "save", "name": "checkpoint_viridian"}'
| Endpoint | Method | Purpose |
|---|---|---|
| GET | Game state from RAM (position, party, badges, battle) |
| GET | PNG screenshot of game screen |
| POST | Pathfind to named destination |
| GET | List all navigation destinations |
| GET | Which maps have pathfinding data |
| POST | Send button presses |
| GET | Current quest and step |
| POST | Mark step done, optionally save a lesson |
| GET | All lessons learned |
| POST | Add a new lesson |
| POST | Save/load/speed commands |
/api/navigate. It blocks until arrival or battle — no polling needed."status": "battle", fight (mash A), then navigate again to the same destination.A sub-agent session should:
Keep notes in
/tmp/pokemon_notepad.txt for continuity within a session.
See
references/game_instructions.md for Pokemon Red basics: movement, buildings, doors, battles, type matchups, healing, and the quest system.No automatic installation available. Please visit the source repository for installation instructions.
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